Navigable 3D Model & Game

Our 3D navigable model is not intended to be a reconstruction in a strict archaeological sense. Rather, it is a creative visualization based on recent scholarship and archaeological evidence from al-Rummaniyya (ca. 965) and other Córdoban sites of the same time period, notably the nearby royal city of Madinat al-Zahra’ (ca. 936-1031) .

We are happy to share the Unity game files, 3D model files, textures, etc. with teachers or any others who would like to experiment with modifying the model – please contact Glaire Anderson at glaire@email.unc.edu to request the files.

Visualizing architecture, objects, and landscape

Approaching question marks triggers quiz questions

A game format was intended to allow for alternative visualizations, based on the archaeological evidence. The user “wins” the ability to change aspects of the interior, and to introduce objects into the model, by correctly answering a series of quiz questions about the history and art of al-Andalus.

The same space as above, but with the addition of a painted dado

Allowing the user to change aspects of the interior materials and decoration offers a creative approach to the uncertainties of the archaeological record. Digital reconstructions of representative objects offer a new way to visualize the interplay between architecture, art and material culture.

Visualizing an interior with wall and floor finishes, architectural sculpture,textiles, objects and people

Adding objects helps convey scale